All case studies Case study · Gaming · Minecraft · 2020 – 2024

The Minecraft server that funded a group

How a semi-crack server launched in the middle of lockdown converted 21.8% of its players, gathered 110,000 unique players and funded the start of Tyrolium.

110,000Unique players
21.8%Conversion rate
€160kRevenue 2020-2024 (approx.)
8MTyroMod and launcher downloads

The context

Spring 2020. Millions of young people locked indoors.

Lockdown has just been announced. Minecraft becomes the playground of an entire generation. But to join most of the big modded servers, you need an official, paid Mojang or Microsoft account.

Premium servers dominate the market and leave thousands of players without that account at the door. At the other extreme, "cracked" servers are free but uncontrolled: no identity, cheating everywhere, no serious store.

There was a gap in between. Nobody was taking it.

The bet

Semi-crack: the best of both worlds.

"Crack", because TyroServ is free: no need to buy a Mojang or Microsoft account to play.

"Semi", because it is not a server open to anyone with no control: every player logs in with an in-house account, through our own launcher. That account system would later become Useritium.

Cracked serverPremium serverTyroServ semi-crack
Free access
Verified player accounts
Serious anti-cheat
Store tied to the account

What it made possible

A free server, but a premium one.

Owning the accounts means owning everything else. Semi-crack was not a shortcut: it is what allowed us to build a server on par with the best.

Real anti-cheat protection

The launcher and TyroMod are ours: we control the client, not just the server.

A deeply integrated store

Every purchase is tied to the player's account and activated automatically in game.

Player and account as one

One account, real stats, sanctions that stick: user management and Minecraft are linked.

A polished UX/UI

Launcher, website, custom maps: an experience designed end to end.

The anecdote

A launch in the middle of a war.

On 26 April 2020, TyroServ opens its doors. A week earlier, I had just parted ways with two of the historical founders. The server launches with an avalanche of bugs.

Three days after opening, one of them breaks into our database, far too poorly secured at the time, and threatens to use it. He goes no further. The flaw is fixed right away, with no impact on players. That same day, TyroServ passes 4,000 players.

The end of the story? That former founder still works for Tyrolium today. He eventually came back, and he is the co-founder of SolidServ, whose strategy he leads.

The results

Immediate traction.

4,000Unique players in 4 days
160Players online at all times, on average
10,000Unique players in 5 months
8MCumulative downloads on CurseForge and GitHub

TyroMod is made open source when each season closes and published on CurseForge and GitHub. The vast majority of these 8 million downloads come from players who use it outside TyroServ.

Over three seasons

110,000 unique players.

Season 1~41,800 · 38 %
Season 2~44,000 · 40 %
Season 2.5~24,200 · 22 %

Season 1 ran from April 2020 to February 2021. After 10,000 players in 5 months, the second lockdown, from October 2020, sent attendance soaring.

Why 21.8%

More than one player in five made a purchase.

A rate rarely reached in the industry. It is not down to one trick, but to a set of choices.

The freemium model

Getting in cost nothing. Paying became a choice, not a barrier.

Low prices

An average basket around €5: an affordable purchase, even for a teenager.

A close team

A team reachable on Discord, which made people want to support a small project.

Community and Covid

A meeting place during lockdown, where friends got together.

Real continuity

A maintained, updated server: what you bought kept its value over time.

Anti-cheat and UX

A clean, pleasant environment you want to stay in.

The money

And where it went.

€160kCumulative revenue from 2020 to 2024, approx.
€5Average basket per sale, approx.
€33kIn a single month: Tyrolium's all-time record

The early developers were paid a percentage of season 1's success: they were paid well.

Above all, that money funded SolidServ: servers bought outright, which then powered season 2, season 2.5 and the start of every Tyrolium project.

The legacy

What TyroServ gave birth to.

SolidServ

Thanks to TyroServ, our servers were bought outright instead of rented. We were already with OVH, in France: independence was not only ideological, it became economic. Very low-cost servers that let us launch many projects.

Useritium

The semi-crack's in-house account system became Useritium, the universal accounts of the whole group.

Our services

The know-how gained on TyroServ is now sold to other Minecraft servers.

A server ready to relaunch

Infrastructure, tools, team: today, relaunching TyroServ costs us almost nothing.

The lessons

What we take away.

Free done right sells

Opening the doors does not stop you selling. It multiplies the people who can buy.

Closeness is an advantage

An accessible team builds a community that wants to see you succeed.

Own, rather than rent

Accounts, launcher, servers: whatever you own, you control and make pay off.

Figures as of September 2026.

Case study

Launching a Minecraft server?

Everything we learned on TyroServ, we put to work for your project: infrastructure, launcher, store, community.