All case studies Case study · Incubation · Video games · From TyroStage to TimeClaw

He wanted his own studio. We helped him build it.

Mathys joined us as an intern. He became the director of Rhodotales, then one of TyroCiel's leading minds. When he wanted to make his own games, we did not hold him back: we incubated his studio, TimeClaw. And he never left Rhodotales.

2Studios on one game
6 monthsFrom intern to studio founder
4Areas of support from Tyrolium
0Outside investors

Where it started

One intern out of four.

It all starts in January 2026, at IPSSI: our founder meets Mathys during his first class with his cohort. From January to April, he teaches them for about six weeks, from 9 a.m. to 5 p.m., every day.

In April 2026, Mathys joins Tyrolium with season 6 of TyroStage, alongside three other students from his cohort. As always, we did not pick him from a CV: we watched him work for six weeks.

A developer by training, he starts on Rhodotales, the game of TyroCiel, the group's video game studio. Very quickly, he no longer just codes what he is asked: he suggests, imagines, decides.

Read the TyroStage case study

The path

From intern to leading mind.

  1. 1

    April 2026 · Intern on Rhodotales

    He joins the game team during his internship and learns on a real studio project.

  2. 2

    August 2026 · Director of Rhodotales

    We give him room, and he takes it: he becomes the director of the game and carries its vision.

  3. 3

    August – October 2026 · A leading mind at TyroCiel

    Beyond Rhodotales, he shapes the creative direction and brand of an entire subsidiary. And he also wants to make his own small games, with his own identity.

  4. 4

    October 2026 · Founding TimeClaw

    Rather than lose him, we incubate his studio. TimeClaw becomes a TyroCiel partner.

The conversation

"Your talent matters too much."

When Mathys told me he wanted to make his own games, I answered honestly: I do not mind. If he wants his independence, I respect that.

But I also told him what I thought: your talent matters too much. I gave you room, and you took it. You are no longer just a developer on Rhodotales: you have become one of the leading minds of an entire Tyrolium subsidiary.

Losing him would have been a mistake; so would holding him back. After several conversations, we agreed: he founds his studio, we help him set it up, and he stays with us on Rhodotales.

The choice

Three ways to react when a talent wants to start their own company.

Hold him back in-houseLet him leave aloneTimeClaw × TyroCiel incubation
Freedom to create his own games and brand
Rhodotales keeps its director
Admin, website and communication support
Two communities united around the same game

The deal

What Tyrolium brings to TimeClaw.

Running a studio is not just making games. We take care of everything that is not the game, so Mathys can focus on creating.

The paperwork

Setting up the company and the formalities: we help him found his studio properly.

Communication

We run TimeClaw's communication, with the same tools we use for our subsidiaries.

The website

His website is designed and hosted by our teams.

Incubation

Advice, mentoring and the backing of a whole group to grow the studio.

In return

What TimeClaw brings to TyroCiel.

Rhodotales keeps its director

Mathys stays at the helm of the game, now heading his own studio.

A foot in every project

He keeps a role across all of TyroCiel's projects, not just Rhodotales.

His own games alongside

TimeClaw builds its own projects freely, without TyroCiel losing his talent.

When I started my internship, I just wanted to gain experience in video game development. Very quickly, I was given the direction of Rhodotales. I did not think I was up to it, and I proved myself wrong. When I wanted to start my own studio, Tyrolium did not hold me back: they encouraged me to go for it. Today, TimeClaw is an entity in its own right: I help TyroCiel develop Rhodotales, while running my own projects.
Mathys Lacoque
Mathys LacoqueFounder of TimeClaw · Director of Rhodotales

Co-development

Two studios, one game, the same reach.

Rhodotales is an HD-2D platformer set in a medieval fantasy world. Its signature mechanic: moving between 3 distinct planes. The partnership unites TyroCiel's structure and TimeClaw's creative direction.

Tyrolium's communication tools, which power all of TyroCiel, are shared for Rhodotales: the game is promoted on both TyroCiel's and TimeClaw's profiles.

TyroCiel
TyroliumTyroCielGroup video game studio · Production & Funding
TimeClaw
Studio partenaire incubéTimeClawMathys Lacoque's indie studio · Direction & Creation
HD-2D Platformer · Medieval fantasy · 3 depth planes

Rhodotales

Two showcases, the same communication toolkit, and development 100% self-funded by the group.

Two showcases for one game Shared communication tools 100% self-funded

Win-win

Three winners.

Mathys

His independence and his own games, without starting from scratch or carrying the paperwork and communication alone.

TyroCiel

The studio keeps its director and one of its leading minds.

Tyrolium

One more partner studio in the ecosystem, born from a talent we trained.

The lessons

What we take away.

Giving room reveals talent

Mathys was not hired to direct a game. He became its director because we let him.

Keeping is not caging

A talent who wants independence will take it. Better to help them build it with us.

A departure can become a partnership

The bond is not cut: it changes shape, and it strengthens both sides.

Discover our vision

Figures as of October 2026.

Case study

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