Where it started
One intern out of four.
It all starts in January 2026, at IPSSI: our founder meets Mathys during his first class with his cohort. From January to April, he teaches them for about six weeks, from 9 a.m. to 5 p.m., every day.
In April 2026, Mathys joins Tyrolium with season 6 of TyroStage, alongside three other students from his cohort. As always, we did not pick him from a CV: we watched him work for six weeks.
A developer by training, he starts on Rhodotales, the game of TyroCiel, the group's video game studio. Very quickly, he no longer just codes what he is asked: he suggests, imagines, decides.
Read the TyroStage case studyThe path
From intern to leading mind.
- 1
April 2026 · Intern on Rhodotales
He joins the game team during his internship and learns on a real studio project.
- 2
August 2026 · Director of Rhodotales
We give him room, and he takes it: he becomes the director of the game and carries its vision.
- 3
August – October 2026 · A leading mind at TyroCiel
Beyond Rhodotales, he shapes the creative direction and brand of an entire subsidiary. And he also wants to make his own small games, with his own identity.
- 4
October 2026 · Founding TimeClaw
Rather than lose him, we incubate his studio. TimeClaw becomes a TyroCiel partner.
The conversation
"Your talent matters too much."
When Mathys told me he wanted to make his own games, I answered honestly: I do not mind. If he wants his independence, I respect that.
But I also told him what I thought: your talent matters too much. I gave you room, and you took it. You are no longer just a developer on Rhodotales: you have become one of the leading minds of an entire Tyrolium subsidiary.
Losing him would have been a mistake; so would holding him back. After several conversations, we agreed: he founds his studio, we help him set it up, and he stays with us on Rhodotales.
The choice
Three ways to react when a talent wants to start their own company.
| Hold him back in-house | Let him leave alone | TimeClaw × TyroCiel incubation | |
|---|---|---|---|
| Freedom to create his own games and brand | |||
| Rhodotales keeps its director | |||
| Admin, website and communication support | |||
| Two communities united around the same game |
The deal
What Tyrolium brings to TimeClaw.
Running a studio is not just making games. We take care of everything that is not the game, so Mathys can focus on creating.
The paperwork
Setting up the company and the formalities: we help him found his studio properly.
Communication
We run TimeClaw's communication, with the same tools we use for our subsidiaries.
The website
His website is designed and hosted by our teams.
Incubation
Advice, mentoring and the backing of a whole group to grow the studio.
In return
What TimeClaw brings to TyroCiel.
Rhodotales keeps its director
Mathys stays at the helm of the game, now heading his own studio.
A foot in every project
He keeps a role across all of TyroCiel's projects, not just Rhodotales.
His own games alongside
TimeClaw builds its own projects freely, without TyroCiel losing his talent.
When I started my internship, I just wanted to gain experience in video game development. Very quickly, I was given the direction of Rhodotales. I did not think I was up to it, and I proved myself wrong. When I wanted to start my own studio, Tyrolium did not hold me back: they encouraged me to go for it. Today, TimeClaw is an entity in its own right: I help TyroCiel develop Rhodotales, while running my own projects.
Co-development
Two studios, one game, the same reach.
Rhodotales is an HD-2D platformer set in a medieval fantasy world. Its signature mechanic: moving between 3 distinct planes. The partnership unites TyroCiel's structure and TimeClaw's creative direction.
Tyrolium's communication tools, which power all of TyroCiel, are shared for Rhodotales: the game is promoted on both TyroCiel's and TimeClaw's profiles.


Rhodotales
Two showcases, the same communication toolkit, and development 100% self-funded by the group.
Win-win
Three winners.
Mathys
His independence and his own games, without starting from scratch or carrying the paperwork and communication alone.
TyroCiel
The studio keeps its director and one of its leading minds.
Tyrolium
One more partner studio in the ecosystem, born from a talent we trained.
The lessons
What we take away.
Giving room reveals talent
Mathys was not hired to direct a game. He became its director because we let him.
Keeping is not caging
A talent who wants independence will take it. Better to help them build it with us.
A departure can become a partnership
The bond is not cut: it changes shape, and it strengthens both sides.
Figures as of October 2026.

